Background for Fallout 4
Member of the ActiveMagicEffect script
voidfunctionStartObjectProfiling()NativeDebugOnly

Description

Documentation Comment

Turns on profiling for this specific object and all scripts attached to it - setting doesn't persist across saves
Will do nothing on release console builds, and if the Papyrus:bEnableProfiling ini setting is off


Caveats


Examples

Auto-Generated Example

myActiveMagicEffect__toCallFunctionOn.StartObjectProfiling()
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