Background for Fallout 4
Member of the Actor script
voidfunctionAttemptAnimationSetSwitch()Native

Description

Wiki Description

Loads new animation graphs for both MT (non-combat) and Weapon subgraphs, if new ones are found.

Documentation Comment

Attempt to change the set of animations loaded for this actor.


Caveats


Examples

; After changing keywords on the player, try to load the new subgraph.
Game.GetPlayer().AttemptAnimationSetSwitch()

Auto-Generated Example

myActor__toCallFunctionOn.AttemptAnimationSetSwitch()

Related Pages


Additional References

View this function’s page on the Fallout 4 Creation Kit Wiki

Some data provided by the Fallout 4 Creation Kit Wiki. Licensed under the Creative Commons Attribution-Share Alike 4.0 license.