Background for Fallout 4
Member of the Actor script
boolfunctionChangeAnimArchetype(KeywordapKeyword=NONE)Native

Description

Wiki Description

Adds the specified AnimArchetype keyword to this actor.

Documentation Comment

Change this actor's anim archetype


Caveats

CK Wiki - Notes

Core Archetypes:

  • AnimArchtypeConfident (0x00022E49)
  • AnimArchtypeDepressed (0x0003D292)
  • AnimArchtypeElderly (0x00075B80)
  • AnimArchtypeFastWalk (0x001C0BFB)
  • AnimArchtypeFriendly (0x0003D290)
  • AnimArchtypeIrritated (0x00024593)
  • AnimArchtypeNervous (0x0003D28F)
  • AnimArchtypePlayer (0x0006B508)
  • AnimArchtypeScared (0x0005F763)
  • AnimArchtypeShocked (0x00160494)

Parameters

KeywordapKeyword=NONE

CK Wiki Description

The AnimArchetype keyword to add to this actor.

  • Default:none

Examples

; Adds the AnimArchetypeConfident keyword to the actor
ActorToChange.ChangeAnimArchetype(AnimArchetypeConfident)
; Removes any existing AnimArchetype keyword from the actor (sets actor back to 'Neutral')
ActorToChange.ChangeAnimArchetype()

Auto-Generated Example

keyword myKeyword__apKeyword

bool returnedValue = myActor__toCallFunctionOn.ChangeAnimArchetype(myKeyword__apKeyword)

Related Pages


Additional References

View this function’s page on the Fallout 4 Creation Kit Wiki

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