Background for Fallout 4
Member of the Actor script
boolfunctionChangeAnimFlavor(KeywordapKeyword=NONE)Native

Description

Wiki Description

Adds the specified AnimFlavor keyword to this actor.

Documentation Comment

Change this actor's anim flavor


Caveats

CK Wiki - Notes

Core AnimFlavor Keywords:

  • AnimFlavorBombReaction (0x00160496)
  • AnimFlavorBombReactionBaby (0x00178A65)
  • AnimFlavorClipboard (0x0011D803)
  • AnimFlavorClipboardSalesman (0x001EE1FB)
  • AnimFlavorFahrenheit (0x0012B62C)
  • AnimFlavorHandsBound (0x001AD530)
  • AnimFlavorHandsUp (0x000B1CF5)
  • AnimFlavorHoldingBaby (0x000E52D9)
  • AnimFlavorMedX (0x0015C496)
  • AnimFlavorMilitary (0x0015F755)
  • AnimFlavorSmoking (0x000B1CF4)

Parameters

KeywordapKeyword=NONE

CK Wiki Description

The AnimFlavor keyword to add to this actor.

  • Default:none

Examples

; Adds the AnimFlavorSmoking keyword to the actor
ActorToChange.ChangeAnimFlavor(AnimFlavorSmoking)
; Removes any existing AnimFlavor keyword from the actor (sets actor back to 'normal')
ActorToChange.ChangeAnimFlavor()

Auto-Generated Example

keyword myKeyword__apKeyword

bool returnedValue = myActor__toCallFunctionOn.ChangeAnimFlavor(myKeyword__apKeyword)

Related Pages


Additional References

View this function’s page on the Fallout 4 Creation Kit Wiki

Some data provided by the Fallout 4 Creation Kit Wiki. Licensed under the Creative Commons Attribution-Share Alike 4.0 license.