voidfunctionForceMovementDirection(floatafXAngle=0.0, floatafYAngle=0.0, floatafZAngle=0.0)NativeDebugOnly
Description
Documentation Comment
**** For Debugging Movement Animations (not in release builds) ****
Forces the movement direction on the actor
afXAngle, afYAngle and afZAngle are in degrees
Caveats
Parameters
floatafXAngle=0.0
floatafYAngle=0.0
floatafZAngle=0.0
Examples
Auto-Generated Example
float myFloat__afXAngle
float myFloat__afYAngle
float myFloat__afZAngle
myActor__toCallFunctionOn.ForceMovementDirection(myFloat__afXAngle, myFloat__afYAngle, myFloat__afZAngle)