voidfunctionForceMovementRotationSpeed(floatafXMult=0.0, floatafYMult=0.0, floatafZMult=0.0)NativeDebugOnly
Description
Documentation Comment
Forces the movement rotation speed on the actor
Each component of the rotation speed is a multiplier following these rules:
- 0 -> 1 Scales between 0 and the Walk speed
- 1 -> 2 Scales between Walk speed and Run Speed
- 2 and above is a multiplier of the run speed (less 1.0 since Run is 2.0)
Caveats
Parameters
floatafXMult=0.0
floatafYMult=0.0
floatafZMult=0.0
Examples
Auto-Generated Example
float myFloat__afXMult
float myFloat__afYMult
float myFloat__afZMult
myActor__toCallFunctionOn.ForceMovementRotationSpeed(myFloat__afXMult, myFloat__afYMult, myFloat__afZMult)