Background for Fallout 4
Member of the Actor script
voidfunctionForceMovementRotationSpeed(floatafXMult=0.0, floatafYMult=0.0, floatafZMult=0.0)NativeDebugOnly

Description

Documentation Comment

Forces the movement rotation speed on the actor
Each component of the rotation speed is a multiplier following these rules:

  • 0 -> 1 Scales between 0 and the Walk speed
  • 1 -> 2 Scales between Walk speed and Run Speed
  • 2 and above is a multiplier of the run speed (less 1.0 since Run is 2.0)

Caveats


Parameters

floatafXMult=0.0

floatafYMult=0.0

floatafZMult=0.0


Examples

Auto-Generated Example

float myFloat__afXMult
float myFloat__afYMult
float myFloat__afZMult

myActor__toCallFunctionOn.ForceMovementRotationSpeed(myFloat__afXMult, myFloat__afYMult, myFloat__afZMult)
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