Description
Wiki Description
Obtains the actor this actor is currently in dialogue with.
Documentation Comment
Gets this actor's current dialogue target
Caveats
Examples
; Print a message if Bob is in dialogue with the player
if (Bob.GetDialogueTarget() == Game.GetPlayer())
Debug.Trace("Bob is in dialogue with the player!")
endIfAuto-Generated Example
Actor returnedValue = myActor__toCallFunctionOn.GetDialogueTarget()Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
