Description
Wiki Description
Gets this whether this actor is allowed to recover from bleedout. (If not, they will stay in bleed out when knocked there)
Documentation Comment
Queries whether this actor has no bleedout recovery flag set.
Caveats
Examples
; Get whether the important person is allowed to recover from bleedout
if ImportantPerson.GetNoBleedoutRecovery()
Debug.Trace("Important person is not allowed to recover from bleedout")
endIfAuto-Generated Example
bool returnedValue = myActor__toCallFunctionOn.GetNoBleedoutRecovery()Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
