- Found in:
- F4SE
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Caveats
CK Wiki - Notes
- Returns a none struct beyond index 43 as those are actually invalid.
- Slots with empty forms are just empty slots.
Parameters
boolfirstPerson=false
CK Wiki Description
Specifies whether first or third person information for the Biped Slot should be returned.
Examples
Actor:WornItem wornItem= Game.GetPlayer().GetWornItem(34)
Debug.Trace("Item: " + wornItem.Item)
Debug.Trace("Model: " + wornItem.Model)
Debug.Trace("ModelName: " + wornItem.ModelName)
Debug.Trace("MaterialSwap: " + wornItem.MaterialSwap)
Debug.Trace("Texture: " + wornItem.Texture){For each biped slot}
Actor Player = Game.GetPlayer()
int index = 0
int end = 43 const
while (index < end)
Actor:WornItem wornItem = Player.GetWornItem(index)
Debug.Trace("Slot Index: " + index + ", " + wornItem)
index += 1
EndWhileAuto-Generated Example
int myInt__slotIndex
bool myBool__firstPerson
Actor:WornItem returnedValue = myActor__toCallFunctionOn.GetWornItem(myInt__slotIndex, myBool__firstPerson)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
