Background for Fallout 4
Member of the Actor script
boolfunctionIsDetectedBy(ActorakOther)Native

Description

Wiki Description

Is this actor currently detected by the other one?

Documentation Comment

Returns if this actor is detected by the other one


Caveats

CK Wiki - Notes

For an actor that isn’t hostile (ie wouldn’t attack the other), the first time you “poke” an actor asking about his detection, it essentially “wakes up” detection running on that actor but doesn’t actually check until the next time you poke him for detection. If you don’t poke him fast enough the second time, you’ll just “wake him up" again.

If you do it every second it should work.


Parameters

ActorakOther

CK Wiki Description

The actor who may have detected us.


Examples

; Is the player detected by Nate?
bool nateSeesUs = Game.GetPlayer().IsDetectedBy(Nate)

Auto-Generated Example

Actor myActor__akOther

bool returnedValue = myActor__toCallFunctionOn.IsDetectedBy(myActor__akOther)

Related Pages


Additional References

View this function’s page on the Fallout 4 Creation Kit Wiki

Some data provided by the Fallout 4 Creation Kit Wiki. Licensed under the Creative Commons Attribution-Share Alike 4.0 license.