Description
Wiki Description
Checks to see if the actor is the owner of the specified reference.
Documentation Comment
kmk
does the actor own the specified reference (in any way)
Caveats
Parameters
Examples
; Does Arthur own the sword?
if (Arthur.IsOwner(SwordInStone))
Debug.Trace("Hail!")
endIfAuto-Generated Example
ObjectReference myObjectReference__akObject
bool returnedValue = myActor__toCallFunctionOn.IsOwner(myObjectReference__akObject)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
