Description
Wiki Description
Checks to see if this actor is currently talking.
Documentation Comment
Is this actor talking
Caveats
Examples
if Game.GetPlayer().IsTalking()
Debug.Trace("Player is talking.")
endIfAuto-Generated Example
bool returnedValue = myActor__toCallFunctionOn.IsTalking()Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
