Description
Documentation Comment
DEPRECATED - use MakePlayerFriend() instead
replacement for ModFavorPoints
if iFavorPoints > 0, will setRelationshipRank to 1 if 0
otherwise, won't do anything
Caveats
Parameters
intiFavorPoints=1
Examples
Auto-Generated Example
int myInt__iFavorPoints
myActor__toCallFunctionOn.ModFavorPoints(myInt__iFavorPoints)