Description
Wiki Description
Plays the Idle passed and overrides the actor's target with the given target. If no target is passed, then the idle will use the actor's current target instead.
Documentation Comment
Send an idle to the actor to play, overriding its target with the specified reference
Caveats
Parameters
ObjectReferenceakTarget
CK Wiki Description
The target the actor should play the Idle with - usually used for paired animations.
Examples
; Start Hadvar's backstab paired idle against the thief
if Hadvar.PlayIdleWithTarget(Backstab, Thief)
Debug.Trace("Hadvar just backstabbed the thief!")
else
Debug.Trace("Something went wrong")
endIfAuto-Generated Example
Idle myIdle__akIdle
ObjectReference myObjectReference__akTarget
bool returnedValue = myActor__toCallFunctionOn.PlayIdleWithTarget(myIdle__akIdle, myObjectReference__akTarget)Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
