Description
Wiki Description
Sets the actor's anim archetype. Should only be called on Dogs.
Examples
; In topic info fragment:
akSpeaker.SetDogAnimArchetypeAgitated()Auto-Generated Example
myActor__toCallFunctionOn.SetDogAnimArchetypeAgitated()Related Pages
- Actor
- Actor.SetAnimArchetypeConfident()
- Actor.SetAnimArchetypeDepressed()
- Actor.SetAnimArchetypeElderly()
- Actor.SetAnimArchetypeFriendly()
- Actor.SetAnimArchetypeIrritated()
- Actor.SetAnimArchetypeNeutral()
- Actor.SetAnimArchetypeNervous()
- Actor.SetDogAnimArchetypeAlert()
- Actor.SetDogAnimArchetypeNeutral()
- Actor.SetDogAnimArchetypePlayful()
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
