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Caveats
Parameters
boolabPathingLookAt=false
CK Wiki Description
If true, the actor will face the target when pathing.
- Default:False
Examples
; Force the stalker to watch the player
Stalker.SetLookAt(Game.GetPlayer()); Force the stalker to watch the player, and continue looking at the player while pathing
Stalker.SetLookAt(Game.GetPlayer(), true)Auto-Generated Example
ObjectReference myObjectReference__akTarget
bool myBool__abPathingLookAt
myActor__toCallFunctionOn.SetLookAt(myObjectReference__akTarget, myBool__abPathingLookAt)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
