voidfunctionSetPlayerTeammate(boolabTeammate=true, boolabCanDoFavor=true, boolabGivePlayerXP=false)Native
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Caveats
CK Wiki - Notes
Once an NPC becomes a teammate, the following becomes true:
- NPC will sneak if the player sneaks, stop sneaking if the player stops sneaking.
- NPC will draw a weapon if the player draws a weapon. (they must have the TeammateReadyWeapon_DO keyword on them to do this)
- NPC will equip their best armor (instead of wearing their default Outfit)
- Crimes committed by the NPC are considered crimes the player has committed.
- (Optional) NPC can be issued commands.
Parameters
boolabTeammate=true
CK Wiki Description
Whether to set or clear the actor's teammate status.
- Default:True
boolabCanDoFavor=true
CK Wiki Description
Whether to set or clear the actor's ability to do favors when he is the players teammate.
- Default:True
boolabGivePlayerXP=false
CK Wiki Description
Set this to true if you want this actor to give the player some experience points when another actor is killed or he is commanded to unlock something.
- Default:False
Examples
; Set Buddy as a teammate
Buddy.SetPlayerTeammate(); Clear buddy's teammate status
Buddy.SetPlayerTeammate(false)Auto-Generated Example
bool myBool__abTeammate
bool myBool__abCanDoFavor
bool myBool__abGivePlayerXP
myActor__toCallFunctionOn.SetPlayerTeammate(myBool__abTeammate, myBool__abCanDoFavor, myBool__abGivePlayerXP)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
