Background for Fallout 4
Member of the Actor script
voidfunctionSetVehicle(ActorakVehicle)Native

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Caveats

CK Wiki - Notes

Being "attached" in this sense simply means that the actor will move along with the motion of the vehicle it's attached to. This is meant to be used in conjunction with Actor.PlayIdle(...) and idle animations that are specially built to animate the actor into or out of a seated pose on a particular kind of vehicle.


Parameters

ActorakVehicle

CK Wiki Description

The vehicle ref to which this actor should attach. If you want to detach the actor from its current vehicle, set akVehicle to None.


Examples

; Set Bob to ride his horse
Bob.SetVehicle(Horse)

Auto-Generated Example

Actor myActor__akVehicle

myActor__toCallFunctionOn.SetVehicle(myActor__akVehicle)

Related Pages


Additional References

View this function’s page on the Fallout 4 Creation Kit Wiki

Some data provided by the Fallout 4 Creation Kit Wiki. Licensed under the Creative Commons Attribution-Share Alike 4.0 license.