Background for Fallout 4
Member of the Debug script
voidfunctionStartScriptProfiling(stringasScriptName)NativeGlobal

Description

Wiki Description

Starts profiling a single Papyrus script. Child and parent scripts are not profiled.

Documentation Comment

Start profiing a specific script - setting doesn't persist across saves
Will do nothing on release console builds, and if the Papyrus:bEnableProfiling ini setting is off


Caveats

CK Wiki - Notes

  • Profiling requires the "bEnableProfiling" flag in the "[Papyrus]" section of the ini file to be set to 1.
  • The profile files are stored in "<documents>/My Games/Fallout4/Logs/Script/Profiling".
  • This will also cycle the older profiling logs (so log 0 becomes 1, 1 becomes 2, etc).
  • If the script is already profiled nothing will change.
  • Profiling requests are not saved and will be reset if you load a save game.

Parameters

stringasScriptName

CK Wiki Description

The name of the script to start profiling.


Examples

; Starts profiling "MySlowScript"
Debug.StartScriptProfiling("MySlowScript")

Auto-Generated Example

string myString__asScriptName

Debug.StartScriptProfiling(myString__asScriptName)

Related Pages


Additional References

View this function’s page on the Fallout 4 Creation Kit Wiki

Some data provided by the Fallout 4 Creation Kit Wiki. Licensed under the Creative Commons Attribution-Share Alike 4.0 license.