Background for Fallout 4
Member of the Debug script
voidfunctionStartStackRootProfiling(stringasScriptName, ScriptObjectakObj=NONE)NativeGlobal

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Caveats

CK Wiki - Notes

  • Profiling requires the "bEnableProfiling" flag in the "[Papyrus]" section of the ini file to be set to 1.
  • This is effectively the same as adding Debug.StartStackProfiling() to every event in your script (except it will start profiling the stack before the event starts).
  • The profile files are stored in "<documents>/My Games/Fallout4/Logs/Script/Profiling".
  • This will also cycle the older profiling logs (so log 0 becomes 1, 1 becomes 2, etc).
  • If the stack root is already profiled nothing will change.
  • Profiling requests are not saved and will be reset if you load a save game.

Parameters

stringasScriptName

CK Wiki Description

The name of the script to start profiling.

ScriptObjectakObj=NONE

CK Wiki Description

The object to limit the profiling to. If None, will profile all instances of the script in the game.

  • Default:None

Examples

; Starts profiling all stacks that start in MySlowScript
Debug.StartStackRootProfiling("MySlowScript")
; Starts profiling all stacks that start in MySlowScript, but only on MyObj
Debug.StartStackRootProfiling("MySlowScript", MyObj)

Auto-Generated Example

string myString__asScriptName
ScriptObject myScriptObject__akObj

Debug.StartStackRootProfiling(myString__asScriptName, myScriptObject__akObj)

Related Pages


Additional References

View this function’s page on the Fallout 4 Creation Kit Wiki

Some data provided by the Fallout 4 Creation Kit Wiki. Licensed under the Creative Commons Attribution-Share Alike 4.0 license.