- Found in:
- Vanilla
voidfunctionSetAlly(FactionakOther, boolabSelfIsFriendToOther=false, boolabOtherIsFriendToSelf=false)Native
Description
Wiki Description
Sets the two factions to be friend or allies of eachother.
Documentation Comment
Sets this faction and the other as allies or friends - if the friend booleans are true - the specified one-way relationship
is a friend instead of an ally
Caveats
Parameters
boolabSelfIsFriendToOther=false
CK Wiki Description
If true, the faction this function is called on will be a friend to the other faction. If false, it will be an ally.
- Default:False
boolabOtherIsFriendToSelf=false
CK Wiki Description
If true, the other faction will be a friend to this faction. If false, it will be an ally.
- Default:False
Examples
; Make the two factions allies
Humans.SetAlly(Elves); Make the Humans and Dwarves simply friends
Humans.SetAlly(Dwarves, true, true)Auto-Generated Example
Faction myFaction__akOther
bool myBool__abSelfIsFriendToOther
bool myBool__abOtherIsFriendToSelf
myFaction__toCallFunctionOn.SetAlly(myFaction__akOther, myBool__abSelfIsFriendToOther, myBool__abOtherIsFriendToSelf)Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
