- Found in:
- Vanilla
voidfunctionSetEnemy(FactionakOther, boolabSelfIsNeutralToOther=false, boolabOtherIsNeutralToSelf=false)Native
Description
Wiki Description
Sets the two factions to be neutral or enemies of each other.
Documentation Comment
Sets this faction and the other as enemies or neutral - if the friend booleans are true - the specified one-way relationship
is a neutral instead of an enemy
Caveats
Parameters
boolabSelfIsNeutralToOther=false
CK Wiki Description
If true, the faction this function is called on will be neutral to the other faction. If false, it will be an enemy.
- Default:False
boolabOtherIsNeutralToSelf=false
CK Wiki Description
If true, the other faction will be neutral to this faction. If false, it will be an enemy.
- Default:False
Examples
; Make the two factions enemies
Orcs.SetEnemy(Elves); Make the Orcs and Goblins simply neutral to eachother
Orcs.SetEnemy(Goblins, true, true)Auto-Generated Example
Faction myFaction__akOther
bool myBool__abSelfIsNeutralToOther
bool myBool__abOtherIsNeutralToSelf
myFaction__toCallFunctionOn.SetEnemy(myFaction__akOther, myBool__abSelfIsNeutralToOther, myBool__abOtherIsNeutralToSelf)Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
