Background for Fallout 4

Ingredient


Inheritance Tree

No indexed scripts extend this script.

Structs
Properties
Events
Functions
boolfunctionIsHostile()Native

Returns whether this ingredient is considered hostile or not.

voidfunctionLearnEffect(intaiIndex)Native

Flags the effect with the given index as known by the player.

intfunctionLearnNextEffect()Native

Flags the next unknown effect as known by the player and returns the index of the effect that was learned.

voidfunctionLearnAllEffects()Native

Flags all effects as known by the player.

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