Background for Fallout 4

Keyword


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voidfunctionSendStoryEvent(LocationakLoc=NONE, ObjectReferenceakRef1=NONE, ObjectReferenceakRef2=NONE, intaiValue1=0, intaiValue2=0)Native

Sends an event to the story manager using this keyword and the passed-in extra values.

boolfunctionSendStoryEventAndWait(LocationakLoc=NONE, ObjectReferenceakRef1=NONE, ObjectReferenceakRef2=NONE, intaiValue1=0, intaiValue2=0)Native

Sends an event to the story manager using this keyword and the passed-in extra values. Waits for the event to be processed and returns whether a quest was started or not.

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