- Found in:
- Vanilla
voidfunctionSendStoryEvent(LocationakLoc=NONE, ObjectReferenceakRef1=NONE, ObjectReferenceakRef2=NONE, intaiValue1=0, intaiValue2=0)Native
Description
Wiki Description
Sends an event to the story manager using this keyword and the passed-in extra values.
Documentation Comment
Sends this keyword as a story event to the story manager
Caveats
Parameters
ObjectReferenceakRef1=NONE
CK Wiki Description
The first ObjectReference to send with the event.
- Default:None
ObjectReferenceakRef2=NONE
CK Wiki Description
The second ObjectReference to send with the event.
- Default:None
intaiValue1=0
CK Wiki Description
The first value to send with the event.
- Default:0
intaiValue2=0
CK Wiki Description
The second value to send with the event.
- Default:0
Examples
; Send the event with no extra data
QuestEventProperty.SendStoryEvent(); Send the event with only a single value
QuestEventProperty.SendStoryEvent(aiValue1 = 5)Auto-Generated Example
Location myLocation__akLoc
ObjectReference myObjectReference__akRef1
ObjectReference myObjectReference__akRef2
int myInt__aiValue1
int myInt__aiValue2
myKeyword__toCallFunctionOn.SendStoryEvent(myLocation__akLoc, myObjectReference__akRef1, myObjectReference__akRef2, myInt__aiValue1, myInt__aiValue2)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
