Background for Fallout 4

Message


Inheritance Tree

No indexed scripts extend this script.

Structs
Properties
Events
Functions
intfunctionShow(floatafArg1=0.0, floatafArg2=0.0, floatafArg3=0.0, floatafArg4=0.0, floatafArg5=0.0, floatafArg6=0.0, floatafArg7=0.0, floatafArg8=0.0, floatafArg9=0.0)Native

Displays the message to the screen, substituting the passed-in numbers into the appropriate spots in the text. If the message is set to display in a message box, the function waits for the user to press a button and returns which button they hit.

voidfunctionShowAsHelpMessage(stringasEvent, floatafDuration, floatafInterval, intaiMaxTimes, stringasContext="", intaiPriority=0)Native

Displays a help message on screen for a specified duration at specified intervals until a specified number of showings occurs or until a user event takes place.

voidfunctionUnshowAsHelpMessage()Native

Ends display of the message as a help message on screen.

voidfunctionClearHelpMessages()NativeGlobal

Hides any currently displayed help messages. Doesn't mark the current message as complete, i.e. the user has seen the message and acted on it.

voidfunctionResetHelpMessage(stringasEvent)NativeGlobal

Resets the status of a help message input event, allowing a message to be displayed for that input event.

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