Background for Fallout 4

MusicType


Inheritance Tree

No indexed scripts extend this script.

Structs
Properties
Events
Functions
voidfunctionAdd()Native

Adds this music type to the music stack, causing it to start playing if it's the highest priority item. If the music type is flagged as "Plays One Selection", it will automatically be removed when it finishes, and a call to MusicType.Remove() will not be required. Otherwise it will play until removed, or until something else is added to the music stack.

voidfunctionRemove()Native

Removes this music type to the music stack, which may change the music playing if it was the highest priority item. Music types that are flagged as "Plays One Selection" do not have to be explicitly removed, as they will go away as soon as they finish playing their piece.

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