- Found in:
- F4SE
[DEV SERVER] Loading description...
Caveats
Examples
MiscObject looseMod = MyObjectMod.GetLooseMod()
If (looseMod)
Debug.Trace("The Object Mod has a loose mod.")
Else
Debug.Trace("The Object Mod does not have a loose mod.")
EndIfAuto-Generated Example
MiscObject returnedValue = myObjectMod__toCallFunctionOn.GetLooseMod()Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
