Background for Fallout 4
Member of the ObjectMod script
MiscObjectfunctionGetLooseMod()Native

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Caveats


Examples

MiscObject looseMod = MyObjectMod.GetLooseMod()
If (looseMod)
    Debug.Trace("The Object Mod has a loose mod.")
Else
    Debug.Trace("The Object Mod does not have a loose mod.")
EndIf

Auto-Generated Example

MiscObject returnedValue = myObjectMod__toCallFunctionOn.GetLooseMod()

Related Pages


Additional References

View this function’s page on the Fallout 4 Creation Kit Wiki

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