Caveats
Parameters
FormakItemToAdd
CK Wiki Description
The form to add to this reference's inventory. If this is a base object, it will add a newly-created item. If it is a reference, it will move/remove it from its place/container to this container. If it is a form list, then it will add aiCount of each item in the list.
- Note:This can accept non-persistent references in containers.
intaiCount=1
CK Wiki Description
How many references to add. Note that this must be 1 if you are passing in an object reference.
boolabSilent=false
CK Wiki Description
If true, no message will be printed to the screen
Examples
; Add two diamonds to the player's inventory, silently
Game.GetPlayer().AddItem(Diamond, 2, true); Move the special gem reference from wherever it is into the chest
Chest.AddItem(SpecialGemRef)Auto-Generated Example
Form myForm__akItemToAdd
int myInt__aiCount
bool myBool__abSilent
myObjectReference__toCallFunctionOn.AddItem(myForm__akItemToAdd, myInt__aiCount, myBool__abSilent)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
