voidfunctionApplyConveyorBelt(stringaTarget, floataLinVelX, floataLinVelY, floataLinVelZ, boolabOn=true, boolabReverse=false)Native
Description
Wiki Description
Applies a conveyor belt to the reference.
Documentation Comment
Add conveyor belt to this reference
Caveats
CK Wiki - Notes
- Only 1 conveyor may be attached to a reference at a time.
- Any physics bodies under the target will also be considered conveyor belts.
Parameters
stringaTarget
CK Wiki Description
Name of the target scenegraph element that owns the rigidbody which represents the conveyor belt.
floataLinVelX
CK Wiki Description
Local-space linear velocity on the x-axis.
floataLinVelY
CK Wiki Description
Local-space linear velocity on the y-axis.
floataLinVelZ
CK Wiki Description
Local-space linear velocity on the z-axis.
boolabOn=true
CK Wiki Description
Initial On/Off state of the belt.
- Default:True
boolabReverse=false
CK Wiki Description
Initial Reverse state of the belt.
- Default:False
Examples
Event OnInit()
;Apply conveyor belt to the "Belt" of the 3D of this object.
Self.ApplyConveyorBelt("Belt", 1.0, 0.5, 0.0, true,false);
EndEventAuto-Generated Example
string myString__aTarget
float myFloat__aLinVelX
float myFloat__aLinVelY
float myFloat__aLinVelZ
bool myBool__abOn
bool myBool__abReverse
myObjectReference__toCallFunctionOn.ApplyConveyorBelt(myString__aTarget, myFloat__aLinVelX, myFloat__aLinVelY, myFloat__aLinVelZ, myBool__abOn, myBool__abReverse)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
