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Caveats
Parameters
intaiDifficulty=4
CK Wiki Description
The difficulty to adjust the counter level for
- The following values are acceptable:* 0:Easy
- 1:Medium
- 2:Hard
- 3:Very Hard
- 4:None (default)
Examples
; Figure out what level the bandit should be (using his default encounter level)
int calculatedLevel = Bandit.CalculateEncounterLevel(); Figure out what level the bandit should be if he was 'hard'
int calculatedLevel = Bandit.CalculateEncounterLevel(2)Auto-Generated Example
int myInt__aiDifficulty
int returnedValue = myObjectReference__toCallFunctionOn.CalculateEncounterLevel(myInt__aiDifficulty)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
