Description
Wiki Description
Disables this reference, fading it out if necessary. This function will not wait for the fade or the disable to happen before returning.
Documentation Comment
Disables this object - fading out if requested. Does NOT wait for the fade or disable to finish
Caveats
CK Wiki - Notes
- Small objects will never fade.
- Children of an enable parent will not fade and will simply pop out of existence when the parent object has finished fading.
- Putting a DisableNoWait() in the same script call as an Enable or EnableNoWait can cause problems, because the DisableNoWait doesn't wait for the disable to finish before returning. That means your DisableNoWait call will be bashed by the Enable call.
Parameters
boolabFadeOut=false
CK Wiki Description
Whether to fade the item out or not. If this is an enable parent the children will not be faded.
- Default:False
Examples
; Disables the reference, popping it out
TempReference.DisableNoWait(); Disables the reference, fading it out
TempReference.DisableNoWait(true)Auto-Generated Example
bool myBool__abFadeOut
myObjectReference__toCallFunctionOn.DisableNoWait(myBool__abFadeOut)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
