Background for Fallout 4
Member of the ObjectReference script
voidfunctionEnableNoWait(boolabFadeIn=false)Native

Description

Wiki Description

Enables this reference, popping it into existence. This function will return immediately and not wait for the object to be enabled or faded in.

Documentation Comment

Enables this object - fading in if requested. Does NOT wait for the fade or enable to finish


Caveats

CK Wiki - Notes

  • Small objects will never fade.
  • Children of an enable parent will not fade and will simply pop into existence when the parent object has finished fading.
  • EnableNoWait and DisableNoWait may produce unreliable results if both are called on an object in quick succession.

Parameters

boolabFadeIn=false

CK Wiki Description

Whether to fade in the object or not. If this is an enable parent the children will not be faded.

  • Default:False

Examples

; Enables the reference, popping it in
TempReference.EnableNoWait()
; Enables the reference, fading it in
TempReference.EnableNoWait(true)

Auto-Generated Example

bool myBool__abFadeIn

myObjectReference__toCallFunctionOn.EnableNoWait(myBool__abFadeIn)

Related Pages


Additional References

View this function’s page on the Fallout 4 Creation Kit Wiki

Some data provided by the Fallout 4 Creation Kit Wiki. Licensed under the Creative Commons Attribution-Share Alike 4.0 license.