Description
Wiki Description
Enables this reference, popping it into existence. This function will return immediately and not wait for the object to be enabled or faded in.
Documentation Comment
Enables this object - fading in if requested. Does NOT wait for the fade or enable to finish
Caveats
CK Wiki - Notes
- Small objects will never fade.
- Children of an enable parent will not fade and will simply pop into existence when the parent object has finished fading.
- EnableNoWait and DisableNoWait may produce unreliable results if both are called on an object in quick succession.
Parameters
boolabFadeIn=false
CK Wiki Description
Whether to fade in the object or not. If this is an enable parent the children will not be faded.
- Default:False
Examples
; Enables the reference, popping it in
TempReference.EnableNoWait(); Enables the reference, fading it in
TempReference.EnableNoWait(true)Auto-Generated Example
bool myBool__abFadeIn
myObjectReference__toCallFunctionOn.EnableNoWait(myBool__abFadeIn)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
