Background for Fallout 4
Member of the ObjectReference script
ActorBasefunctionGetActorOwner()Native

[DEV SERVER] Loading description...


Caveats


Examples

; Does the player own the sword?
bool playerOwnsSword = (SwordProperty.GetActorOwner() == Game.GetPlayer().GetActorBase())

Auto-Generated Example

ActorBase returnedValue = myObjectReference__toCallFunctionOn.GetActorOwner()

Related Pages


Additional References

View this function’s page on the Fallout 4 Creation Kit Wiki

Some data provided by the Fallout 4 Creation Kit Wiki. Licensed under the Creative Commons Attribution-Share Alike 4.0 license.