Description
Wiki Description
Gets this object's rotation around the z axis.
Documentation Comment
Get the current Z angle of this object
Caveats
CK Wiki - Notes
- Note that standard mathematical notation has 0 starting on the x-axis, rather than the y-axis, and increases counter-clockwise, not clockwise. Trigonometry (see Math Script) with the Z angle thus requires using the following conversion formula:
float GameAngleZ ;the game's version
float TrigAngleZ ;the rest of the world's interpretation of the same
GameAngleZ = Game.GetPlayer().GetAngleZ()
if ( GameAngleZ < 90 )
TrigAngleZ = 90 - GameAngleZ
else
TrigAngleZ = 450 - GameAngleZ
endif
Examples
Debug.Trace("We are rotated " + GetAngleZ() + " degrees around the Z axis")Auto-Generated Example
float returnedValue = myObjectReference__toCallFunctionOn.GetAngleZ()Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
