Description
Wiki Description
Gets the base value of the specified Actor Value from the Object Reference.
Documentation Comment
Gets the base value of the specified actor value - returns 0 and logs an error if the value is unknown
Caveats
Parameters
Examples
ActorValue property HealthAV
; Obtain the player's base health actor value
int playersHealth = Game.GetPlayer().GetBaseValue(HealthAV)ActorValue property HealthAV
; Obtain Bob's base health actor value
int bobsHealth = Bob.GetBaseValue(HealthAV)Auto-Generated Example
ActorValue myActorValue__akAV
float returnedValue = myObjectReference__toCallFunctionOn.GetBaseValue(myActorValue__akAV)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
