Description
Wiki Description
Obtains this reference's current Location.
Documentation Comment
Returns this reference's current location
Caveats
CK Wiki - Notes
- If you want to know if the actor is in the location or any of its children, you need to use ObjectReference.IsInLocation(...).
- For example, if you want to know if the actor is in SolitudeLocation or any of the city interiors, use IsInLocation(SolitudeLocation).
- If you want to compare two different actors' locations TO one another, you probably want to use Location.IsSameLocation(...).
- The vast majority of wilderness cells do not have a location, to which this function will return none if the Cell has no location assigned to it and print an error to the log.
Examples
; Is this object in the tomb?
if (TombLocationProperty == SwordProperty.GetCurrentLocation())
Debug.Trace("The sword is in the tomb (but not a child location)!")
endIfAuto-Generated Example
Location returnedValue = myObjectReference__toCallFunctionOn.GetCurrentLocation()Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
