Description
Wiki Description
Returns the item health percent of this object. Items begin at 100% (1.0) and can be increased via crafting.
Documentation Comment
Returns the smithed health of this object reference (1.0 == 100%)
Caveats
Examples
if (SwordRef.GetItemHealthPercent() > 1.0 )
Debug.Trace("Sword has been smithed")
endIfAuto-Generated Example
float returnedValue = myObjectReference__toCallFunctionOn.GetItemHealthPercent()Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
