Background for Fallout 4
Member of the ObjectReference script
ObjectReference[]functionGetLinkedRefChain(KeywordapKeyword=NONE, intiMaxExpectedLinkedRefs=100)Native

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Caveats


Parameters

KeywordapKeyword=NONE

CK Wiki Description

Keyword to check ref link against (see ObjectReference.GetLinkedRef(...).)

  • Default:None

intiMaxExpectedLinkedRefs=100

CK Wiki Description

Maximum number of expected links. The function stops checking after it finds this many or finishes finding all of them.

  • Default:100

Examples

; get the refs in a linked ref chain to us
ObjectReference[] LinkedRefs = GetLinkedRefChain()
; Get the refs in a linked ref chain, following the keyword
ObjectReference[] LinkedRefs = GetLinkedRefChain(LightKeyword)
; Enable the refs in a linked ref chain
ObjectReference[] LinkedRefs = GetLinkedRefChain()
int i = LinkedRefs.length
while (i > 0)
    i -= 1
    LinkedRefs[i].EnableNoWait()
endwhile

Auto-Generated Example

keyword myKeyword__apKeyword
int myInt__iMaxExpectedLinkedRefs

ObjectReference[] returnedValue = myObjectReference__toCallFunctionOn.GetLinkedRefChain(myKeyword__apKeyword, myInt__iMaxExpectedLinkedRefs)

Related Pages


Additional References

View this function’s page on the Fallout 4 Creation Kit Wiki

Some data provided by the Fallout 4 Creation Kit Wiki. Licensed under the Creative Commons Attribution-Share Alike 4.0 license.