Description
Wiki Description
Returns the level of the lock attached to this object. If there is no lock, it will return 0 - very easy.
Documentation Comment
Get the level of the lock on this object
Caveats
Examples
; Is the lock very easy?
if (WeakChestProperty.GetLockLevel() == 0)
Debug.Trace("Lock is very easy")
endIfAuto-Generated Example
int returnedValue = myObjectReference__toCallFunctionOn.GetLockLevel()Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
