Description
Wiki Description
Obtains the number of objects inside this trigger volume. (Obviously only works if this is actually a trigger and will error otherwise)
Documentation Comment
Get the number of objects inside this trigger (throws warning if not a trigger)
Caveats
Examples
; Is this trigger empty?
if GetTriggerObjectCount() == 0
Debug.Trace("We have nothing inside!")
else
Debug.Trace("Something is inside! Unleash DOOOM!")
endIfAuto-Generated Example
int returnedValue = myObjectReference__toCallFunctionOn.GetTriggerObjectCount()Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
