Description
Wiki Description
Checks to see if the specified keyword is attached to a magic effect that belongs to an active effect currently on this reference.
Documentation Comment
Returns if this reference has an active effect coming from a magic effect with the specified keyword attached
Caveats
Parameters
Examples
; Check to see if we have a fire attached on the player
if Game.GetPlayer().HasEffectKeyword(FireKeyword)
Debug.Trace("It burns!")
endIfAuto-Generated Example
Keyword myKeyword__akKeyword
bool returnedValue = myObjectReference__toCallFunctionOn.HasEffectKeyword(myKeyword__akKeyword)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
