Background for Fallout 4
Member of the ObjectReference script
boolfunctionIsDestroyed()Native

Description

Wiki Description

Checks to see if this object is currently destroyed.

Documentation Comment

Is this object destroyed?


Caveats


Examples

; Is the object destroyed?
if (DoomMoon.IsDestroyed())
  Debug.Trace("The doom moon is destroyed!")
endIf

Auto-Generated Example

bool returnedValue = myObjectReference__toCallFunctionOn.IsDestroyed()

Related Pages


Additional References

View this function’s page on the Fallout 4 Creation Kit Wiki

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