Background for Fallout 4
Member of the ObjectReference script
boolfunctionIsFurnitureInUse(boolabIgnoreReserved=false)Native

Description

Wiki Description

Checks to see if any furniture marker on this object is in use, optionally ignoring markers that are reserved, but not currently used.

Documentation Comment

Is any marker on this furniture in use?


Caveats


Parameters

boolabIgnoreReserved=false

CK Wiki Description

Whether to ignore reserved markers or not.

  • Default:False

Examples

; Is the bed in use (or someone has reserved it)?
if Bed.IsFurnitureInUse()
  Debug.Trace("Bed is being used")
endIf
; Is the bed actually in use (ignoring reservations)?
if Bed.IsFurnitureInUse(true)
  Debug.Trace("Bed is actually being used")
endIf

Auto-Generated Example

bool myBool__abIgnoreReserved

bool returnedValue = myObjectReference__toCallFunctionOn.IsFurnitureInUse(myBool__abIgnoreReserved)

Related Pages


Additional References

View this function’s page on the Fallout 4 Creation Kit Wiki

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