Description
Wiki Description
Checks to see if any furniture marker on this object is in use, optionally ignoring markers that are reserved, but not currently used.
Documentation Comment
Is any marker on this furniture in use?
Caveats
Parameters
boolabIgnoreReserved=false
CK Wiki Description
Whether to ignore reserved markers or not.
- Default:False
Examples
; Is the bed in use (or someone has reserved it)?
if Bed.IsFurnitureInUse()
Debug.Trace("Bed is being used")
endIf; Is the bed actually in use (ignoring reservations)?
if Bed.IsFurnitureInUse(true)
Debug.Trace("Bed is actually being used")
endIfAuto-Generated Example
bool myBool__abIgnoreReserved
bool returnedValue = myObjectReference__toCallFunctionOn.IsFurnitureInUse(myBool__abIgnoreReserved)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
