Description
Wiki Description
Checks to see if the specified furniture marker on this object is in use, optionally ignoring reservations.
Documentation Comment
Is a particular marker on this furniture in use?
Caveats
Parameters
intaiMarker
CK Wiki Description
The marker to check, starts with 0.
boolabIgnoreReserved=false
CK Wiki Description
Whether to ignore reserved markers or not.
- Default:False
Examples
; Is the first marker on the bed in use (or someone has reserved it)?
if Bed.IsFurnitureMarkerInUse(0)
Debug.Trace("Bed marker 0 is being used")
endIf; Is the first marker on the bed actually in use (ignoring reservations)?
if Bed.IsFurnitureMarkerInUse(0, true)
Debug.Trace("Bed marker 0 is actually being used")
endIfAuto-Generated Example
int myInt__aiMarker
bool myBool__abIgnoreReserved
bool returnedValue = myObjectReference__toCallFunctionOn.IsFurnitureMarkerInUse(myInt__aiMarker, myBool__abIgnoreReserved)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
