Background for Fallout 4
Member of the ObjectReference script
boolfunctionIsInDialogueWithPlayer()Native

Description

Wiki Description

Is this actor or talking activator currently talking to the player?

Documentation Comment

Is this actor or talking activator currently talking to the player?


Caveats


Examples

; Is chatterbox talking to the player?
ObjectReference Chatterbox = Alias_Chatterbox.GetReference()
bool chatterboxIsTalking = Chatterbox.IsInDialogueWithPlayer()

Auto-Generated Example

bool returnedValue = myObjectReference__toCallFunctionOn.IsInDialogueWithPlayer()

Related Pages


Additional References

View this function’s page on the Fallout 4 Creation Kit Wiki

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