Description
Wiki Description
Returns whether the lock on this object was broken (or false if there is no lock).
Documentation Comment
Is the lock on this object broken?
Caveats
Examples
; Is the door locked?
if (SecurityDoorProperty.IsLockBroken())
Debug.Trace("Someone broke the lock...")
endIfAuto-Generated Example
bool returnedValue = myObjectReference__toCallFunctionOn.IsLockBroken()Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
