Description
Wiki Description
Checks to see if this object is currently locked. If no lock is attached, returns false.
Documentation Comment
Is the lock on this object locked?
Caveats
Examples
; Is the door locked?
if (SecurityDoorProperty.IsLocked())
Debug.Trace("The door is locked")
endIfAuto-Generated Example
bool returnedValue = myObjectReference__toCallFunctionOn.IsLocked()Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
