Description
Wiki Description
A function that checks to see if this reference can be safely enabled/disabled/moved with confidence that the player won't see us messing around with the world.
Documentation Comment
Function to know if I'm near the player (whether I can be safely enabled or disabled)
Caveats
Examples
; Disable the box, but only if the player isn't nearby
if (!Box.IsNearPlayer())
Box.Disable()
endifAuto-Generated Example
bool returnedValue = myObjectReference__toCallFunctionOn.IsNearPlayer()Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
