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Caveats
Parameters
floatafFrequency
CK Wiki Description
The frequency to set the receiver to.
floatafVolume=1.0
CK Wiki Description
The volume multiplier to use for this receiver. Valid range:[0.0-1.0]. This can only be used to quiet a receiver, and does not affect its audible range. If you'd like to change the audible range, use the aOverrideModel parameter.
- Default:1.0
OutputModelaOverrideModel=NONE
CK Wiki Description
The OutputModel to use for this receiver. This can be used to change the audible range, attenuation curve, etc. of the radio. If None is specified, the OutputModel specified in the Default Object 'WorldRadioOutputModel_DO' will be used.
- Default:None
boolabActive=true
CK Wiki Description
The on/off state of the receiver.
- Default:true
boolabNoStatic=false
CK Wiki Description
Set to true if the radio should not play static when its transmitter is out-of-range.
- Default:false
Examples
Event OnLoad()
; Make us into a radio, tuned to 98.0, full volume, and use the special output model we've set up for Eyebots.
self.MakeRadioReceiver( 98.0, 1.0, EyebotOutputModel )
EndEvent
OutputModel Property EyebotOutputModel Auto ConstAuto-Generated Example
float myFloat__afFrequency
float myFloat__afVolume
OutputModel myOutputModel__aOverrideModel
bool myBool__abActive
bool myBool__abNoStatic
myObjectReference__toCallFunctionOn.MakeRadioReceiver(myFloat__afFrequency, myFloat__afVolume, myOutputModel__aOverrideModel, myBool__abActive, myBool__abNoStatic)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
